The marker was used from the Prometheus book then the AR as the visualization of the organs. If using Augmented Reality (AR) has advantages, namely virtual storage (memory), can be learned at any time, can only be installed on a smartphone, each of them can be studied without thematic tools, and can be visualized by scenarios or stories about problems. The conventional method can only be told without being visualized. Several innovations have been carried out, but still, the development of learning innovations must continue to be developed, so that less interesting subject matter makes it easier for students to know a subject matter with the help of technology and multimedia. Submission of material about the digestive system in humans themselves is still through conventional media such as blackboards, and images contained in books. This organ is one of the materials taught to science students to the level of students, especially in medicine. The small intestine, large intestine, and rectum are organs included in the digestive process. In the excerpt of the book “Prometheus” human anatomy, the digestive tract acts as a tool for receiving, chewing, delivering, storing, digesting, absorbing (absorbing) and eliminating food. The digestive system is composed of the digestive tract and digestive gland glands. The food is then described in the digestive system to become an energy source. Humans, one of the heterotrophic living things must meet energy needs by consuming food. It also confirms that a user can simultaneously learn from the activities and be impressed by the technologies employed, with neither overshadowing the other. It also shows that interactive activities are the most successful in creating engagement and knowledge transfer, and that focusing on ways to increase social engagement between participants allows for a deeper experience. The data revealed that augmented reality does enhance visitor engagement with the space. A two-day public exhibition was held at St Johns church in Leeds, Yorkshire, in which quantitative and qualitative data was collected from participants. The aim was to see how it impacts the educational, engagement and immersive qualities of a visitor attraction, and how the physical space can be enhanced by these technologies. This research looks at how digital technologies such as spatial augmented reality, interactive displays and participatory activities can enhance a visit to an interpretative exhibition within a cultural site. Users also can move freely without being hindered by the marker tracking. The result of using plane detection will provide a space for the user to observe the model more clearly, such as on a floor or on a table because the model can be rescaled and rotated. Object placed above the plane will remain stable despite having the camera moves around it, the plane will not move around because it is a result of virtual projections. The necessary stage is to define point cloud that will be used to mark the textures and the plane as a place to put the model in the form of virtual object. The technique in the new method will use plane detection that can detect flat surfaces by specifying points on the textures of the frame which is captured by the camera. With this method, the use of marker tracking which requires a marker to remain on the frame of the camera is no longer needed. However, with the development of the technology itself, the researcher applies an AR method that can put an object in real environment by detecting flat surfaces. With the development of Augmented Reality (AR) technology, designer could bring the model design without having to make a scale model through marker tracking on a brochure. The making of scale model requires components that costs some money. Scale model is a necessary building design in architecture as a way for architects to represent the results of the design as a physical model.
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